- cross-posted to:
- technology@lemmy.world
That’s great but they didn’t say a single word about:
- the silent license update they made to enable this whole shitshow, which people discovered after they changed the license and had to find archived copies of the previous license to compare against
- the scummy and anticompetitive (and, in some jurisdictions, possibly illegal) fee vouchers they were handing out to try to nuke AppLovin’s customer base
The retroactive fee stuff was pure idiocy, but the above points are also deeply concerning and problematic, and indicate a leadership culture that appears entirely unconcerned with business ethics. And the exec team is not changing. They will try something similar in the future.
100% and this is the real story here.
Very happy to see this. Unity is such an important project for the whole ecosystem, and it would have been a great shame if a terrible business decision took it down singlehandedly.
I mean, they pretty much ruined things for themselves already. Developers have lost faith in them and they’re losing out on monetization everywhere. On top of that there’s even a few big game studios that are investing in their up and coming investors. They might seem fine for now but unless they carry out a huge course correction (and fire their entire higher management that were responsible for greenlighting this idiotic change in the first place) they’ll just slowly bleed out over time and fade into irrelevance.
Agreed, and I should clarify what I mean. “Unity” means a lot of different things: there’s “Unity the software”, “Unity the developer community”, “Unity the corporate entity with its shareholders”, and probably a few more. I’d hate to see “Unity the software” be destroyed by a terrible decision by the upper management of “Unity the corporate entity” at the detriment of the whole community. I agree they should be fired 100%.