These are earlier generations of my previous post but without the forced “((anthropomorphic shapes)), ((big eyes))”. Extras will be in the first reply.

spoiler

parameters

Eldritch abomination, amorphous shapes, chaotic forms, unsettling textures, whispers from the void, haunting emanations, shadowy depths, incomprehensible horror, eerie, otherworldly, grotesque amalgamations, impasto, glazing, scumbling, chiaroscuro, (bundle of glowing fiber optic cables:1.3), epic realistic, art, (hdr:1.2), (muted colors:1.2), pastel, hyperdetailed, (artstation:1.5), warm lights, dramatic light, (intricate details:1.2), vignette, (photo-realistic:1.2), (Insanly detailed:1.2), (bloom:1.3) , (((CGI))). Negative prompt: poorly drawn, bad anatomy, wrong anatomy, extra limb, missing limb, disconnected limbs, mutation, mutated, ugly, disgusting, blurry, cropped, asian, text, (worst quality, low quality:1.4), watermark, signature, logo, monochrome, black and white,

Steps: 40, Sampler: Euler a, CFG scale: 7, Seed: 4108113490, Size: 512x512, Model hash: f8bb2922e1, Model: revAnimated_v122, VAE hash: ab33ad55c6, VAE: clearvae_v23.safetensors, Version: 1.6.0

postprocessing Postprocess upscale by: 4, Postprocess upscaler: R-ESRGAN 4x+

  • daxnx01@lemmy.world
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    6 months ago

    Thanks @Even_Adder@lemmy.dbzer0.com I will check those out!

    I thought the fuzzy effect might be coming from the up-scaling but it didn’t make any sense why it would.

    • daxnx01@lemmy.world
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      6 months ago

      For anyone curious what the correct VAEs adds.
      kl-f8-anime2 adds a lot deeper colour and looks really nice.


      With kl-f8-anime2


      With blessed2


      With Orangemix