Yes it was, but in some ways Nintendo still succeeded In what I believe is their goal - to scatter the developers.
By shutting down Yuzu, they fragmented everyone into forking their own copies and competing to become the next Yuzu.
What’s more of a threat to them? One emulator with thousands of contributors, or 1000 emulators with 2-5 contributors each?
The best thing about open source is the pooling of developers and resources. While forking is neither a good nor a bad thing, it does tend to break up the developer pool.
It could take anywhere from months to years if at all for everyone to finally settle on a single fork and get back to the level of developer pool that originally existed - then if that happens, Nintendo can come along and do it all over again, at least untill they don’t see the value in continuing.
Yes it was, but in some ways Nintendo still succeeded In what I believe is their goal - to scatter the developers.
By shutting down Yuzu, they fragmented everyone into forking their own copies and competing to become the next Yuzu.
What’s more of a threat to them? One emulator with thousands of contributors, or 1000 emulators with 2-5 contributors each?
The best thing about open source is the pooling of developers and resources. While forking is neither a good nor a bad thing, it does tend to break up the developer pool.
It could take anywhere from months to years if at all for everyone to finally settle on a single fork and get back to the level of developer pool that originally existed - then if that happens, Nintendo can come along and do it all over again, at least untill they don’t see the value in continuing.