It is also a “refactoring”.
It is also a “refactoring”.
It is trivial arithmetic: 4.52403840*2160 ≈ 9 GB/ s. Not even close. Even worse, that cable will struggle to get ordinary 60hz 4k delivered.
In many modern environments the second I start scrolling my eyes start to bleed. Yes, I want 60 fps min. That was the first part. The second part is about stability. 20 fps may be enough for typing, but it needs to be 20 fps all the time. Not the average between 1 and 60, it is makes IDEs unusable.
If FPS is NOT an important metric in text editing, you are doing something wrong. Otherwise, good points.
Correspondence is quite a weak relation. Very far from one being another.
I don’t think you understand how percentage works.
Proofs can be represented as programs, not the other way around. Also, USA allows for algorithm parents, and algorithms are maths. While I agree with you, your reasoning is not correct.
Screen sizes, presence and size of notches, and available APIs between OS versions.
Ahh, no. The window where existed only one iPhone and you could develop for it was very narrow. And then you need not only develop for different hardware, but software as well. Yes, different versions of iOS are different. Source: developers for mobile for three years.
Side wheels? It is more like “you get in through the hatch, we do not have doors”.
It is not irrelevant. The simple truth is that designs in figma are absolutely useless unless they are being accessed by non designer. And as a non designer myself I find search and navigation quite lacking. Other aspects, like dev mode, are good, though.
It surely does. Check pirates post for clean math formatting