I know. Too bad that Nvidia has more than 85% of marketshare.
I know. Too bad that Nvidia has more than 85% of marketshare.
VRR only works on Xorg if you only have 1 screen. And XWayland is broken on Nvidia.
Yes but nobody wants to invest that much time into building something that only works when rooted.
The purpose of it is to move controls down to the bottom and make it reachable. If there’s enough content, you still get to use the entire screen real estate by just scrolling a bit.
Can you please elaborate?
Background process limits, blocked system calls, apps getting killed for using too much memory, Android power governor bullshit,…
If an OCed Nintendo switch is capable of this then I’m pretty sure it is technically possible to get cyberpunk 2077 running in a playable state
It’s only possible because Qualcomm designs their GPUs to support D3D12 because of their Windows laptop ambitions. No current Mali GPU, no matter how fast on paper, will ever run Cyberpunk. The feature set is simply not there.
You’re also ignoring Android limitations.
Regular Wine doesn’t even handle system calls. It reimplements the Windows user space.
Cassia will use FEX for x86 emulation and the goal is to run the Wine libraries (and DXVK) as ARM64.
Cyberpunk is obviously not feasible. It might run on phones with a Qualcomm SOC and lots of memory but it’s not gonna be playable.
Then use something more efficient than the web stack. In the end, Android ran better on the same devices and had better software support.
I never understood why they targetted low end hardware with a tech stack that’s notoriously slow (web).
As long as the tracking is purely local, this seems like a good solution to me.