Idk maybe the sub clocks are static and never change :3
Norwegian proto with a taste for shitposting Deeply sorry for my photoshop creation
Former account at Kbin
aspe:keyoxide.org:JYRRSWIKLZWX366Y4DONCIEYAE
Idk maybe the sub clocks are static and never change :3
I was mainly thinking of making some recursion hence why all the subclocks mirror the parent clock (for that given hour). Also I called it clock squared because I didn’t think the resolution would be high enough for people to actually notice the 3rd level of clocks.
You might notice that some dials don’t really align with the hours they’re supposed to show. That’s because I had to place a bunch of clocks at varying hours with a viewport rendering the parent clock at an angle that probably made it difficult to spot the errors. I rendered it once and didn’t bother re-rendering it once I saw the errors :)
Hey thanks for reminding me I made a clock squared in blender about 2 years ago
yes there is an error in the image, and no I’m not telling you where it is
Yup deep sky stacker tracks the stars so you don’t need a physical star tracker. Give it a shot, and post it here :)
Next time change the delivery to a postnord delivery box. Most of then are pretty close to housing, and you can pick it up any time you want
You can add an image to a comment or post like this
![](url to your image)
Jeez those images have to be huge. My stack took about 5 minutes to complete on a low end laptop with 16gb of ram.
Take a look at stellarium. It’s an app that uses your phone’s compass to show a map of the stars. I’ve not used it as my phone has a god awful compass so the map is inaccurate.
No problem :)
Here’s how noisy the image would have been if I used one frame with a higher iso instead of 30 of them
Also remember to find a spot with less light pollution so that more stars would be visible.
Oh yea and the software runs in bottles under wine on Linux. Just say no to automatic updates when it asks as that causes some funky behaviour.
To be honest I don’t know. I haven’t seen it enough to verify that.
I didn’t really follow any specific instructions, but here’s what I did:
Point the camera towards whatever you want to take pictures of. Try to use the raw mode to capture as much detail as possible.
Take as many pictures of said place as you want. I took about 30, but more images = less noise in your processed image. Since I used my phone for these, I used scrcpy to see and control the device over usb adb, mainly because I didn’t want to accidentally move the device it while trying to take the next picture.
To process the images, I followed this tutorial on YouTube.
Post processing the image was done in gimp. The tif files deep sky stacker exports are usually wayyy too dark, so you’ll need to adjust the brightness.
Pro tip: try to keep trees and other landscape out of the frame of the photos because deep sky stacker tracks the earth’s rotation, meaning the landscape will be blurry.
What if we add a 4th dimension with years?
Imagine if the Google cards get discontinued half way into the game 💀
I assume you’re talking about kagi. I pay for their $5/month subscription and it’s great
Part of why I thought this was stabilized is because of the minimal streaking around the stars from the earth’s rotation. I’ve tried taking astro photos at 30s exposure, but they become streaky like this one . I guess that might change a bit if I were to switch to a wider lense or use an actual dslr.
Holy shit this is so good. Did you stabilize the camera to earth’s rotation, or is this a really short exposure?
That’s a neat way of doing it