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Cake day: December 25th, 2023

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  • not a game dev and we don’t have a console/pc game industry here, but i’m friends with a mobile game developer in a third world game studio (targeting a local audience rather than an overseas audience which means ad revenue is going to be higher rather than micro transactions), and the best way i can summarize it is to compare it to a monkey experimenting to see where its own excrement could stick to.

    their productivity is measured in games they can make per month, they have to monitor and see what shit could grab attention anywhere and replicate it as fast as they can. no creativity whatsoever and the gameplay must be preferably loopable so that it shows better in ads/you can automatically generate a crap ton of levels for more ad spots. on the slim chance that your game might have a whiff of story, working on anything besides a very basic premise (which serves its utility by being converted into direction for producing art assets) is time wasted on not working on the next game.

    the result is what you expect, word games tile matching games and those basic infinite games where there’s a ball jumping on platforms and its jumps are synced to a basic loop that can be made (and has been made) in FL studio in 5 minutes but is somehow broken into levels (for the aforementioned ad spots). if someone is bold enough they try their hand on making another supercell clone (which almost instantly fails because somehow clash of clans is still king after 12 years).

    every two weeks they meet and see which 2 or 3 games are ok enough that they can polish, insert ads and micro transactions into and push onto the market. they change their name on marketplaces every couple of months so each studio name doesn’t have more than 5 or 6 game on it. if a game gets successful enough (some idiot kids actually come back to it everyday) they assign one of the devs to it to milk it dry, basically pump out “content” and micro transaction and ads, until the audience leaves and they get back to making more games.

    and this business model is barely profitable. the mobile gaming market has been already calcified by gambling companies that have made better and more addictive products which have hooked audiences onto themselves and won’t let go. there was a golden window to grab a captive audience when smartphones were still relatively new, and that window has passed since at least the pandemic, and making money in a market where your audience is not willing to spend money on transactions is hard.



  • Roku is a pioneer in most of this crap but don’t be fooled to think that only cheap stuff is gonna have these and that somehow you are safe if you spend a lot on your TV. as it turns out high end and average TV producers would also like to squeeze the tiniest profit margins out of their consumers and if they could get away with it they would do the same.

    in fact nowadays most TVs regardless of price are actually collecting and selling your data and in the best case it’s an opt out option in the worst possible place in the menu.





  • purely as an end user i hate how much it downloads with each update and how much it uses the disk space although that’s much less of an issue. i know it’s solving a real problem and relieving a lot of the headaches of developers maintaing packages for each distro’s specific package standard, but it’s simply not the software distribution solution for people without at least well enough internet.

    i wouldn’t use any distro with flatpaks as its main way of delivering software and i would in almost all cases always choose alternatives even if it’s outdated. i don’t necessarily hate flatpak itself but for me i don’t want to spend money on extra data cap and wait 30 minutes for a small update for my game launcher to finish.

    the appimage of one of the applications i was interested in was 3 times less than the average flatpak update so redownloading the appimage every time would be better. if i installed more packages yeah the math would be better but it’s still wasted data per update no matter how small it actually is. i found out after a while of using flatpak that i wouldn’t just update and was stuck with outdated software anyway.



  • daniyeg@lemmy.mltoLinux@lemmy.mlI dislike wayland
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    4 months ago

    it’s completely ok to not like or even hate wayland but this ain’t it. i don’t know if that’s true, but even if wayland is so shit that every compositor needs a separate compatibility patch i still don’t see how that’s restricting your freedom or app developers’ freedom or any kind of freedom. if it’s so cumbersome to support wayland then devs won’t support it and people won’t use it. no one is forcing anyone to do anything no one is ruling through software even if apps drop xorg in a free software environment people can pay developers to keep maintaining for xorg.








  • here we are getting some limited “5G” (bandwidth is fucked it’s basically early 4G speeds but with a 5G written at the top) here and there, but most cable connections are still on ADSL2. if you want fibre you have to pay for replacing the cables and congratulations now your bandwidth maybe increased from 8 Mbps to 16 Mbps but now your data cap costs are twice more expensive and you basically limited your choice to 1 or 2 ISPs.

    the irony is now that almost everyone are on the mobile network the speeds are basically the same as landline connections but data caps are much more expensive. internet here is just fucked.