• tarsisurdi@lemmy.eco.br
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      7 months ago

      If the latest Steam survey is anything to go by, it’s actually lower of a percentage when it comes to gaming, representing 1.94% of the market. The stats mentioned in the article come from StatCounter which monitors web traffic.

      • BCsven@lemmy.ca
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        7 months ago

        The problem with steam gaming analyltics is it bases it on your first two weeks? OS use. So if you always play it on linux for like a year but the first X number of hours you tried it on Windows first it logs it as a Windows tally

        • tarsisurdi@lemmy.eco.br
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          7 months ago

          I’m aware there are problems with the way their survey works, but I don’t see how that’s the case…

          To me it seems like it’s done on a monthly basis by selecting a random pool of users and prompting them to participate by collecting stats at that moment, only once they opt into it.

          AFAIK the data is not aggregated over a certain period of time (i.e. “a year”)

          • BCsven@lemmy.ca
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            7 months ago

            Found the article.

            When buying games from Steam, how is the desktop platform counted? From what Valve told us (February 2020), they first take the desktop Steam client platform used to buy it, then whatever has the most playtime in two weeks. However, Android and Web Browser purchases default to Windows and then what has the most playtime in two weeks. If you want to ensure developers see a Linux sale: play it only on Linux in the first two weeks, don’t buy it and leave it.

            https://www.gamingonlinux.com/steam-tracker/

          • BCsven@lemmy.ca
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            7 months ago

            Yeah I think we are talking random survey stats vs a different metric. There was an article before on how they determine which OS was hosting the game for dev stats. So if you wanted linux support going forward, game the first few weeks of it on Linux and that set a flag for OS percentages