@nostupidquestions Why do people like crt shaders in the retroarch community. There’s so many videos about it. Is it a product of their time or are non-crt experiencers doing it?
Maybe it’s a way for their smoothening upscaling shaders to look more pixelated and retro?

  • Deceptichum@quokk.au
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    1 month ago

    Old games were designed for CRTs. The way lines were rendered on the screen led to blurring and bleeding of colours which made them less pixely and looking like they’re much more detailed.

    • RightHandOfIkaros@lemmy.world
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      1 month ago

      It hurts me that the Castlevania screenshot does not match the pattern of the other screenshots with filter on the left and raw on the right.

      EDIT: Thank you for fixing it.

    • BradleyUffner@lemmy.world
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      1 month ago

      As a kid that grew up in the NES / SNES era and played these games on a CRT television, I think the sharp pixels look better. This is just going to be one of those subjective things.

      • XTL@sopuli.xyz
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        1 month ago

        TV pixels were also generally not square. And if the device was a TV and not an actual video monitor (both were used with home computers), it was a little slow and blurry. And overscan existed. There’s a lot of things that will be a bit different when you look at an emulated display.

      • callouscomic@lemm.ee
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        1 month ago

        Same. I played a lot of the originals. I now emulate a lot on Steam Deck, and they always look better without the CRT stuff.

    • Opisek@lemmy.world
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      1 month ago

      These actually look fantastic with the filter on. Another commenter’s examples were bad and I too thought it’s just nostalgia, since the filtered ones looked worse there. In particular, the skeleton you showed gains so much depth.